Wednesday, January 13, 2010

Guard Planning-Air Cav

So last time I gave you a mechvet build I'm thinking about. Here's my air-cav list.

CCS, Astropath, 3 Meltas, Flamer
Marbo
10 Veterans, 3 Flamer
10 Veterans, 3 Flamer
10 Veterans, 3 Melta
10 Veterans, 3 Melta
10 Veterans, 3 Melta
2 Vendettas
2 Vendettas
2 Valkyries, Multiple Rocket Pods
Manticore
Manticore

1750

CCS is there to do the usual. Astropath helps if I have to go second. Marbo's in there because I had 65 points left over, and he's the best surprise demo charge in the game.

Flamer vets are in there to clear objectives, Melta vets for 1st turn tank clearance.

Vendettas are great-a 3 Las platform for 130 pts. That's a skimmer. With a transport capacity. Only downside are the huge friggin models.

Valks are objective clearers and anti-horde. They can move 6" and still fire it all, which is great.

Manticores are in there because they go great with everything.

2 comments:

  1. But the Vend/Valk models are so awesome!

    And isn't the base what matters in game play anyway? And the model doesn't get in the way - it's high enough off the ground. You're not gonna find any cover, but that's the price you pay.

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  2. Cover's the real issue with the huge honking model.

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