Thursday, March 18, 2010

Batrep-New CSM vs Mech Eldar

So I played a game with Yani on Vassal.

I used my new CSM list (see below) against some mech Eldar.

Seer, RoW, Doom, Guide, Stones
Autarch, Fusion Gun
8 Dragons, Exarch, Breath, Serpent, Scatter Laser, Stones
5 Dragons, Serpent, Scatter Laser, Stones
10 DA, Bladestorm, Dual Shuri, Serpent, EML, Stones
10 DA, Bladestorm, Dual Shuri, Serpent, EML, Stones
10 Storm Guardians, 2 Flamers, Warlock, Spear, Destructor, Serpent, EML, Stones
3 Jetbikes, Shuricannon
Prism
Prism
3 War Walkers, Scatter Lasers

Now I've never been fantastic at fighting mech Eldar. Maybe it was the brutal tabling I got back in 4th from one when I was 15 and scrubby, but I always cringe when I see them across the table.

We roll up 5 objectives, Pitched Battle. I deploy centrally, going for the objectives in the middle.

He refuses a flank and holes up in a corner, bikes in reserve. I know he won’t be staying still long, though. He fails to seize and off we go.

None of my dreads go nuts. My DPs dash up as fast as possible and my Rhinos, Oblits and Dreads shuffle forwards. One Rhino immobilizes itself on terrain and the rest pop smoke. Shooting sees me kill a Walker and shake the other two, as well as blowing the Scatter Laser off of the 5-man Dragon Serpent.

His turn, he dooms the DP nearer to him and scoots the five Dragons over to it, immobilizing his Serpent. The War Walkers move up and I don’t WT because RoW is up. The rest of his stuff shuffles around, except for the Storm Guardians which peel out for my flank and the 8 dragons which move up to the center. The Dragons hop out and lay meltas into the DP, putting 2 wounds on him. A Prism lights up an Oblit squad, killing 1. The other Prism drops another wound on the DP. The War Walkers charge the DP and kill it in exchange for 1. Bleh.

My turn again, I try to WT, only to perils and take a wound. I move up and pour fire into 2 Serpents with my entire army, including surprisingly sane dreads. I only stun them. A PM squad hops out and breaks the Dragons. They fall back and won’t stop running. The DP attempts to get to the Walker and fails with a 2,2,3. He starts sympathizing with my dice, I start saying that cold dice happen (especially on Vassal) and say go.

His bikes come on, and he dooms the 2 Oblits and Guides a Prism. His other dragons and Storm Guardians zoom up and pile out near my Doomed Oblits and immobilized Rhino. A couple other things shuffle, but a Prism in his back stays still. The Storms lay into the Oblits and only cause 1 wound. The dragons whiff and only kill one out of the other Oblit squad. The Guided Prism kills 2 PMs, the other kills 1.

I joke that we can’t seem to shoot each other.

His last War Walker assaults my DP. The DP whiffs, so does the Walker.

My turn, one dread goes Fire Frenzy. Everything else moves to take out his stuff on my flank. The lone PM leaps back in his Rhino and heads for an objective. The PMs on my home objective jump out near the Dragons.

My dice get hot in the shooting phase, killing both Serpents near me and a Prism. Assault sees me wipe the Storm Guardians with Oblits. The PMs charge the dragons, kill one, and stay locked. The DP and WW whiff at each other again.

His turn and both Doom and Guide fail to go off, though Ghosthelm saves his Seer. He jumps out a DA unit to keep the objective the lone PM’s Rhino is on and moves the bikes that way too. His remaining Prism lines up on that Rhino as well. The Autarch moves up near my Oblits and hops out. His bikes blow up the Rhino, killing 3 DA in the process. The DA Bladestorm the PM, killing him (only 1 wound got through, though-I love PMs). His Prism and Autarch shoot my wounded Oblits and kill one. An EML stuns a Dreadnought.

The DP and Walker whiff more, the Dragons and PMs kill one each.

My turn, a dread goes rage-y and heads for the Dragons, not making it even with a 5" run. Shooting pops another Serpent and wipes a DA squad off the board. An Oblit charges the other. The Dragons in combat with the PMs lose 1 and flee and he's up.

He dooms the Oblit in combat and Guides the fleeing Dragons. His Autarch heads for one of my objectives. The bikes jump onto his objective. His last Prism heads for my Rhino on the far objective, turboing in. His Serpent does the same to another objective. Shooting sees the bikes take a wound off the Prince before the Dragons vaporize it.

The Autarch charges the PMs and takes a wound for his trouble.

My turn, all my dreads rage. Shooting can’t down the Prism or Serpent, but 2 crazy dreads kill the Serpent in assault. The Autarch takes another wound and the Oblit smooshes a DA. A crazed Dread charges the Dragons and explodes for trying.

He’s contesting 1 of my objectives, but I’ll have him if we go to 6. It’s a draw as we go into the bottom of 5.

He scoots his prism around my objective and moves his seer to attack the PMs. The Dragons pour fire into the oblits near them and only kill one, same with the Prism. The Farseer charges the PMs and takes 2 wounds for his trouble. The PMs kill the Autarch.

My turn the prism drops to meltas. Assault sees the Farseer die and me get a second objective on consolidate. He can’t beat that (his bikes are on one and he can't contest with anything else), so that’s game.

Post-Game thoughts:
The DPs did exactly what they were supposed to, soak up fire, do some damage, and die. They pretty much kept all of those S6 War Walker shots out of the game.

I was impressed with the Dreads. Even when they went crazy the did useful stuff. The INAT ruling (which makes sense) makes them playable.

PMs didn't need PFs really. More testing to follow.

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