Another BA list, Raider Rush style:
Libby, Unleash Rage, Sword
100
Reclusiarch, Infernus Pistol
145
5 Assault Terminators, 2 Thammers
210
LRC, MM
260
5 Assault Terminators, 2 Thammers
210
LRC, MM
260
Sanguinary Priest
50
Sanguinary Priest
50
Assault Squad, Melta, Las/Plasback
165
Assault Squad, Melta, Las/Plasback
165
Combi-Pred
135
1750
Libby rides with 1 squad of Terms, Reclusiarch with the other. Sanguinary Priest in each for FC and FNP.
They're like BT assault Terms. For cheaper. With better SShields. And FNP.
Friday, March 26, 2010
Thursday, March 25, 2010
Check it out!
So Ragnar (or Gorgon_Locke as he's going by these days) started doin' up his Orks. Check them out at http://buildingbadmoons.blogspot.com/
More Blood Angels
And this time, a tourney list.
Libby, Lance, Shield
100
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Baal Pred, Searchlight
116
Baal Pred, Searchlight
116
Baal Pred, Searchlight
116
Combi-Pred, Searchlight
136
Combi-Pred
135
Combi-Pred
135
1850
In Max-OD style, a BA list of shooty, efficient death.
Every vehicle in the list is Fast.
Libby is a Hood and a 5+ cover for your Razorbacks and nearby vehicles.
In DoW, you can even deploy a Razor forward for Searchlight duty and because it's Fast, it'll actually light what you need.
Anti-Horde? Well even if you didn't have enough firepower to whittle hordes (which you do) you have 30 Assault Marines.
Libby, Lance, Shield
100
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Assault Squad, Melta, Razorback, Las/Plas, Searchlight
166
Baal Pred, Searchlight
116
Baal Pred, Searchlight
116
Baal Pred, Searchlight
116
Combi-Pred, Searchlight
136
Combi-Pred
135
Combi-Pred
135
1850
In Max-OD style, a BA list of shooty, efficient death.
Every vehicle in the list is Fast.
Libby is a Hood and a 5+ cover for your Razorbacks and nearby vehicles.
In DoW, you can even deploy a Razor forward for Searchlight duty and because it's Fast, it'll actually light what you need.
Anti-Horde? Well even if you didn't have enough firepower to whittle hordes (which you do) you have 30 Assault Marines.
Readership
So I want to see how many readers I have. Since I don't know some cool techy way to do this, just post in this thread if you read this at least semi-regularly. I'll post more if I get a bunch of people.
New Blood Angels, or WTF Kinda Army is that?
OK, so I now have the new Blood Angels codex (unlike Nids, Torrent got it really fast).
And my first list out of BA is a 2000 point weird one. Because I can. And because it has a really cool thematic side.
The Army:
The Sanguinor
275
Astorath
220
Furioso Libby, Wings, Lance, Searchlight
176
Furioso Libby, Wings, Lance, Searchlight
176
7 Death Company, Infernus Pistol
155
5 Death Company, Infernus Pistol, Lemartes
265
Assault Squad, Melta, Razorback, Las/Plas
165
Assault Squad, Melta, Razorback, Las/Plas
165
Stormraven, TL MM, Searchlight
201
Stormraven, TL MM, Searchlight
201
1999
Sanguinor is a beast and a buff. 5 attack DC on the charge? Yes please.
Astorath unlocks multiple DC squads, which I need to fill the Stormravens. He also buffs my Assault squads (1/2 Red Thirst chance vs. 1/6).
Now the DC-Astorath rides with the squad of 7, Sanguinor with the 5+ Lemartes.
And here's the synergy-with Astorath in one squad and Lemartes and the Sanguinor in the other, you have rerolling to hit and to wound WS5 S5 I5 5 attack DC on the charge. Which you will be getting out of the Stormravens. Infernus pistols mean you demech and then charge.
The Libby Furiosos provide Hood cover and tank-popping ability. Drop next to the trailer park and let the Lances fly!
And if that wasn't enough AT for your DC to get in there, you have the Stormravens. Move 6" and shoot everything, move 12 and fire TLMM or TLAC depending on the target. And then the dread jumps out and Lances, the DC jump out and shoot Infernus Pistols, and then you charge and kill just about anything.
Assault squads are there to hold objectives. 12" move + Las or TL plas isn't half bad either.
Now you will lose if you get Alpha Struck when you're running this. You will lose very badly. Otherwise, have fun rolling just about anything.
EDIT-And Sanguinor isn't an IC. Oops. Swap for Dante :)
EDIT 2-Updated list:
Dante
225
Astorath
220
Furioso Libby, Wings, Lance
175
Furioso Libby, Wings, Lance
175
8 Death Company, Infernus Pistol, Power Weapon
190
6 Death Company, Infernus Pistol, Lemartes
285
Assault Squad, Melta, Razorback, Las/Plas
165
Assault Squad, Melta, Razorback, Las/Plas
165
Stormraven, TL MM
200
Stormraven, TL MM
200
2000
Astorath with the 8 man PW, Dante with the 6 + Lemartes. Dante's BS 5 Infernus Pistol also helps demech, and reducing enemy Libbys to 1 wound, I 3, WS 3, and 1 attack is fun :)
And my first list out of BA is a 2000 point weird one. Because I can. And because it has a really cool thematic side.
The Army:
The Sanguinor
275
Astorath
220
Furioso Libby, Wings, Lance, Searchlight
176
Furioso Libby, Wings, Lance, Searchlight
176
7 Death Company, Infernus Pistol
155
5 Death Company, Infernus Pistol, Lemartes
265
Assault Squad, Melta, Razorback, Las/Plas
165
Assault Squad, Melta, Razorback, Las/Plas
165
Stormraven, TL MM, Searchlight
201
Stormraven, TL MM, Searchlight
201
1999
Sanguinor is a beast and a buff. 5 attack DC on the charge? Yes please.
Astorath unlocks multiple DC squads, which I need to fill the Stormravens. He also buffs my Assault squads (1/2 Red Thirst chance vs. 1/6).
Now the DC-Astorath rides with the squad of 7, Sanguinor with the 5+ Lemartes.
And here's the synergy-with Astorath in one squad and Lemartes and the Sanguinor in the other, you have rerolling to hit and to wound WS5 S5 I5 5 attack DC on the charge. Which you will be getting out of the Stormravens. Infernus pistols mean you demech and then charge.
The Libby Furiosos provide Hood cover and tank-popping ability. Drop next to the trailer park and let the Lances fly!
And if that wasn't enough AT for your DC to get in there, you have the Stormravens. Move 6" and shoot everything, move 12 and fire TLMM or TLAC depending on the target. And then the dread jumps out and Lances, the DC jump out and shoot Infernus Pistols, and then you charge and kill just about anything.
Assault squads are there to hold objectives. 12" move + Las or TL plas isn't half bad either.
Now you will lose if you get Alpha Struck when you're running this. You will lose very badly. Otherwise, have fun rolling just about anything.
EDIT-And Sanguinor isn't an IC. Oops. Swap for Dante :)
EDIT 2-Updated list:
Dante
225
Astorath
220
Furioso Libby, Wings, Lance
175
Furioso Libby, Wings, Lance
175
8 Death Company, Infernus Pistol, Power Weapon
190
6 Death Company, Infernus Pistol, Lemartes
285
Assault Squad, Melta, Razorback, Las/Plas
165
Assault Squad, Melta, Razorback, Las/Plas
165
Stormraven, TL MM
200
Stormraven, TL MM
200
2000
Astorath with the 8 man PW, Dante with the 6 + Lemartes. Dante's BS 5 Infernus Pistol also helps demech, and reducing enemy Libbys to 1 wound, I 3, WS 3, and 1 attack is fun :)
Thursday, March 18, 2010
Batrep-New CSM vs Mech Eldar
So I played a game with Yani on Vassal.
I used my new CSM list (see below) against some mech Eldar.
Seer, RoW, Doom, Guide, Stones
Autarch, Fusion Gun
8 Dragons, Exarch, Breath, Serpent, Scatter Laser, Stones
5 Dragons, Serpent, Scatter Laser, Stones
10 DA, Bladestorm, Dual Shuri, Serpent, EML, Stones
10 DA, Bladestorm, Dual Shuri, Serpent, EML, Stones
10 Storm Guardians, 2 Flamers, Warlock, Spear, Destructor, Serpent, EML, Stones
3 Jetbikes, Shuricannon
Prism
Prism
3 War Walkers, Scatter Lasers
Now I've never been fantastic at fighting mech Eldar. Maybe it was the brutal tabling I got back in 4th from one when I was 15 and scrubby, but I always cringe when I see them across the table.
We roll up 5 objectives, Pitched Battle. I deploy centrally, going for the objectives in the middle.
He refuses a flank and holes up in a corner, bikes in reserve. I know he won’t be staying still long, though. He fails to seize and off we go.
None of my dreads go nuts. My DPs dash up as fast as possible and my Rhinos, Oblits and Dreads shuffle forwards. One Rhino immobilizes itself on terrain and the rest pop smoke. Shooting sees me kill a Walker and shake the other two, as well as blowing the Scatter Laser off of the 5-man Dragon Serpent.
His turn, he dooms the DP nearer to him and scoots the five Dragons over to it, immobilizing his Serpent. The War Walkers move up and I don’t WT because RoW is up. The rest of his stuff shuffles around, except for the Storm Guardians which peel out for my flank and the 8 dragons which move up to the center. The Dragons hop out and lay meltas into the DP, putting 2 wounds on him. A Prism lights up an Oblit squad, killing 1. The other Prism drops another wound on the DP. The War Walkers charge the DP and kill it in exchange for 1. Bleh.
My turn again, I try to WT, only to perils and take a wound. I move up and pour fire into 2 Serpents with my entire army, including surprisingly sane dreads. I only stun them. A PM squad hops out and breaks the Dragons. They fall back and won’t stop running. The DP attempts to get to the Walker and fails with a 2,2,3. He starts sympathizing with my dice, I start saying that cold dice happen (especially on Vassal) and say go.
His bikes come on, and he dooms the 2 Oblits and Guides a Prism. His other dragons and Storm Guardians zoom up and pile out near my Doomed Oblits and immobilized Rhino. A couple other things shuffle, but a Prism in his back stays still. The Storms lay into the Oblits and only cause 1 wound. The dragons whiff and only kill one out of the other Oblit squad. The Guided Prism kills 2 PMs, the other kills 1.
I joke that we can’t seem to shoot each other.
His last War Walker assaults my DP. The DP whiffs, so does the Walker.
My turn, one dread goes Fire Frenzy. Everything else moves to take out his stuff on my flank. The lone PM leaps back in his Rhino and heads for an objective. The PMs on my home objective jump out near the Dragons.
My dice get hot in the shooting phase, killing both Serpents near me and a Prism. Assault sees me wipe the Storm Guardians with Oblits. The PMs charge the dragons, kill one, and stay locked. The DP and WW whiff at each other again.
His turn and both Doom and Guide fail to go off, though Ghosthelm saves his Seer. He jumps out a DA unit to keep the objective the lone PM’s Rhino is on and moves the bikes that way too. His remaining Prism lines up on that Rhino as well. The Autarch moves up near my Oblits and hops out. His bikes blow up the Rhino, killing 3 DA in the process. The DA Bladestorm the PM, killing him (only 1 wound got through, though-I love PMs). His Prism and Autarch shoot my wounded Oblits and kill one. An EML stuns a Dreadnought.
The DP and Walker whiff more, the Dragons and PMs kill one each.
My turn, a dread goes rage-y and heads for the Dragons, not making it even with a 5" run. Shooting pops another Serpent and wipes a DA squad off the board. An Oblit charges the other. The Dragons in combat with the PMs lose 1 and flee and he's up.
He dooms the Oblit in combat and Guides the fleeing Dragons. His Autarch heads for one of my objectives. The bikes jump onto his objective. His last Prism heads for my Rhino on the far objective, turboing in. His Serpent does the same to another objective. Shooting sees the bikes take a wound off the Prince before the Dragons vaporize it.
The Autarch charges the PMs and takes a wound for his trouble.
My turn, all my dreads rage. Shooting can’t down the Prism or Serpent, but 2 crazy dreads kill the Serpent in assault. The Autarch takes another wound and the Oblit smooshes a DA. A crazed Dread charges the Dragons and explodes for trying.
He’s contesting 1 of my objectives, but I’ll have him if we go to 6. It’s a draw as we go into the bottom of 5.
He scoots his prism around my objective and moves his seer to attack the PMs. The Dragons pour fire into the oblits near them and only kill one, same with the Prism. The Farseer charges the PMs and takes 2 wounds for his trouble. The PMs kill the Autarch.
My turn the prism drops to meltas. Assault sees the Farseer die and me get a second objective on consolidate. He can’t beat that (his bikes are on one and he can't contest with anything else), so that’s game.
Post-Game thoughts:
The DPs did exactly what they were supposed to, soak up fire, do some damage, and die. They pretty much kept all of those S6 War Walker shots out of the game.
I was impressed with the Dreads. Even when they went crazy the did useful stuff. The INAT ruling (which makes sense) makes them playable.
PMs didn't need PFs really. More testing to follow.
I used my new CSM list (see below) against some mech Eldar.
Seer, RoW, Doom, Guide, Stones
Autarch, Fusion Gun
8 Dragons, Exarch, Breath, Serpent, Scatter Laser, Stones
5 Dragons, Serpent, Scatter Laser, Stones
10 DA, Bladestorm, Dual Shuri, Serpent, EML, Stones
10 DA, Bladestorm, Dual Shuri, Serpent, EML, Stones
10 Storm Guardians, 2 Flamers, Warlock, Spear, Destructor, Serpent, EML, Stones
3 Jetbikes, Shuricannon
Prism
Prism
3 War Walkers, Scatter Lasers
Now I've never been fantastic at fighting mech Eldar. Maybe it was the brutal tabling I got back in 4th from one when I was 15 and scrubby, but I always cringe when I see them across the table.
We roll up 5 objectives, Pitched Battle. I deploy centrally, going for the objectives in the middle.
He refuses a flank and holes up in a corner, bikes in reserve. I know he won’t be staying still long, though. He fails to seize and off we go.
None of my dreads go nuts. My DPs dash up as fast as possible and my Rhinos, Oblits and Dreads shuffle forwards. One Rhino immobilizes itself on terrain and the rest pop smoke. Shooting sees me kill a Walker and shake the other two, as well as blowing the Scatter Laser off of the 5-man Dragon Serpent.
His turn, he dooms the DP nearer to him and scoots the five Dragons over to it, immobilizing his Serpent. The War Walkers move up and I don’t WT because RoW is up. The rest of his stuff shuffles around, except for the Storm Guardians which peel out for my flank and the 8 dragons which move up to the center. The Dragons hop out and lay meltas into the DP, putting 2 wounds on him. A Prism lights up an Oblit squad, killing 1. The other Prism drops another wound on the DP. The War Walkers charge the DP and kill it in exchange for 1. Bleh.
My turn again, I try to WT, only to perils and take a wound. I move up and pour fire into 2 Serpents with my entire army, including surprisingly sane dreads. I only stun them. A PM squad hops out and breaks the Dragons. They fall back and won’t stop running. The DP attempts to get to the Walker and fails with a 2,2,3. He starts sympathizing with my dice, I start saying that cold dice happen (especially on Vassal) and say go.
His bikes come on, and he dooms the 2 Oblits and Guides a Prism. His other dragons and Storm Guardians zoom up and pile out near my Doomed Oblits and immobilized Rhino. A couple other things shuffle, but a Prism in his back stays still. The Storms lay into the Oblits and only cause 1 wound. The dragons whiff and only kill one out of the other Oblit squad. The Guided Prism kills 2 PMs, the other kills 1.
I joke that we can’t seem to shoot each other.
His last War Walker assaults my DP. The DP whiffs, so does the Walker.
My turn, one dread goes Fire Frenzy. Everything else moves to take out his stuff on my flank. The lone PM leaps back in his Rhino and heads for an objective. The PMs on my home objective jump out near the Dragons.
My dice get hot in the shooting phase, killing both Serpents near me and a Prism. Assault sees me wipe the Storm Guardians with Oblits. The PMs charge the dragons, kill one, and stay locked. The DP and WW whiff at each other again.
His turn and both Doom and Guide fail to go off, though Ghosthelm saves his Seer. He jumps out a DA unit to keep the objective the lone PM’s Rhino is on and moves the bikes that way too. His remaining Prism lines up on that Rhino as well. The Autarch moves up near my Oblits and hops out. His bikes blow up the Rhino, killing 3 DA in the process. The DA Bladestorm the PM, killing him (only 1 wound got through, though-I love PMs). His Prism and Autarch shoot my wounded Oblits and kill one. An EML stuns a Dreadnought.
The DP and Walker whiff more, the Dragons and PMs kill one each.
My turn, a dread goes rage-y and heads for the Dragons, not making it even with a 5" run. Shooting pops another Serpent and wipes a DA squad off the board. An Oblit charges the other. The Dragons in combat with the PMs lose 1 and flee and he's up.
He dooms the Oblit in combat and Guides the fleeing Dragons. His Autarch heads for one of my objectives. The bikes jump onto his objective. His last Prism heads for my Rhino on the far objective, turboing in. His Serpent does the same to another objective. Shooting sees the bikes take a wound off the Prince before the Dragons vaporize it.
The Autarch charges the PMs and takes a wound for his trouble.
My turn, all my dreads rage. Shooting can’t down the Prism or Serpent, but 2 crazy dreads kill the Serpent in assault. The Autarch takes another wound and the Oblit smooshes a DA. A crazed Dread charges the Dragons and explodes for trying.
He’s contesting 1 of my objectives, but I’ll have him if we go to 6. It’s a draw as we go into the bottom of 5.
He scoots his prism around my objective and moves his seer to attack the PMs. The Dragons pour fire into the oblits near them and only kill one, same with the Prism. The Farseer charges the PMs and takes 2 wounds for his trouble. The PMs kill the Autarch.
My turn the prism drops to meltas. Assault sees the Farseer die and me get a second objective on consolidate. He can’t beat that (his bikes are on one and he can't contest with anything else), so that’s game.
Post-Game thoughts:
The DPs did exactly what they were supposed to, soak up fire, do some damage, and die. They pretty much kept all of those S6 War Walker shots out of the game.
I was impressed with the Dreads. Even when they went crazy the did useful stuff. The INAT ruling (which makes sense) makes them playable.
PMs didn't need PFs really. More testing to follow.
Wednesday, March 17, 2010
CSM Redo
So I've found over the course of...lots...of games that my Raider Rush CSM can't demech my opponents fast enough. This obviously leads to quite a few problems when I need to, say, kill something fast-which happens quite a bit.
So with that in mind, here's a different list that I'm going to be playtesting:
DP, MoN, Wings, WT
175
DP, MoN, Wings, WT
175
Dread, MM, HF
105
Dread, MM, HF
105
Dread, MM, HF
105
5 PM, 2 Melta, Rhino, Combi
170
5 PM, 2 Melta, Rhino, Combi
170
5 PM, 2 Melta, Rhino
160
5 PM, 2 Melta, Rhino
160
3 Oblits
225
3 Oblits
225
3 Oblits
225
2000
No Lash b/c Lash Princes have been dying too fast for my tastes lately =P
Lashes in Rhinos would just get PMs lit up really fast.
Dreads, dreads, dreads. I want them to work-I really do-but if they don't, they're swapping for Termicides. If they do, mobile multi-meltas will work nicely.
Min PM units are another "new" thing. They're just there for melta support.
And 9 Oblits...because I can =D
So with that in mind, here's a different list that I'm going to be playtesting:
DP, MoN, Wings, WT
175
DP, MoN, Wings, WT
175
Dread, MM, HF
105
Dread, MM, HF
105
Dread, MM, HF
105
5 PM, 2 Melta, Rhino, Combi
170
5 PM, 2 Melta, Rhino, Combi
170
5 PM, 2 Melta, Rhino
160
5 PM, 2 Melta, Rhino
160
3 Oblits
225
3 Oblits
225
3 Oblits
225
2000
No Lash b/c Lash Princes have been dying too fast for my tastes lately =P
Lashes in Rhinos would just get PMs lit up really fast.
Dreads, dreads, dreads. I want them to work-I really do-but if they don't, they're swapping for Termicides. If they do, mobile multi-meltas will work nicely.
Min PM units are another "new" thing. They're just there for melta support.
And 9 Oblits...because I can =D
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